ZED
The opening Purveyor. His punk-rock identity turns rage, expression and profanity into supernatural attacks.
Each major boss is part of the same supernatural structure. The five Dark Purveyors are distributed around San Romero so that their locations correspond to the points of a pentagram.
Each Purveyor functions as one point in the ritual structure.
Their territories create the geometry across San Romero.
Their deaths provide the necessary sacrifices.
♥ POINTS: THE FIVE BOSSES
♥ CENTER: KILLABILLY
♥ ARCHITECT: SWAN
The opening Purveyor. His punk-rock identity turns rage, expression and profanity into supernatural attacks.
A storm-producing Viking metal monster whose battlefield pushes the ritual into spectacular supernatural territory.
The point where perception starts falling apart. Her psychedelic world makes reality itself unstable.
Arcade lights, UFO imagery and spectacle turn his section into a giant supernatural stage.
The final Purveyor. Once Lewis falls, all five ritual points have been activated.
RITUAL ARCHITECT
HUMAN ANTAGONIST
THE ONE WHO SETS THE FIVE POINTS IN MOTION
FIVE GIANT ZOMBIES ARE DESTROYING SAN ROMERO.
KILL THEM ALL.
SAVE EVERYBODY.
♥ EASY.
FIVE RITUAL POINTS ARE WAITING TO BE SACRIFICED.
JULIET WILL KILL THEM.
THE PENTAGRAM WILL CLOSE.
♥ PERFECT.
The five Purveyors are the perimeter.
Their deaths complete the ritual.
The central manifestation is Killabilly, the enormous supernatural threat that appears after Swan's ritual has reached its conclusion.
Swan builds the ritual.
The Dark Purveyors become its five points.
Juliet unknowingly performs the sacrifices.
The pentagram closes.
Killabilly waits in the center.
The entire boss progression is one giant occult mechanism
disguised as a candy-colored zombie massacre.